Keeping your old rigs and cannibalising them for parts on your new rigs, is probably the most powerful thing a rigger can do for productivity.
Which is how since yesterday ive managed to rig him almost completely.
Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts
23 March 2011
21 March 2011
Robot Dog (WIP) #6 - Iris Expanded
After the reels went up I was asked how I did the iris on the Robot Dog. I pointed them to wip #5 but i realised i'd actually done more on it since then so ill go over it again.
15 March 2011
2011 Reels
Things have finally started settling down after almost a year in Europe working on the Durian Project and various other jobs. I've had the time to put together my new reels.
This time I've decided to split it up into two reels, one for my Character Animation, and one for my Character Rigging.
See how many you can recognise!
This time I've decided to split it up into two reels, one for my Character Animation, and one for my Character Rigging.
See how many you can recognise!
28 November 2010
Jump Dingo (WIP) #4
Just a small update. After looking at that last pose for a little bit i figured he needed a little modeling tweaks.
So the jaw line has been widened, hands uped in detail, slight tweak in the boots, added some hair and some small topology changed to the chest.
So the jaw line has been widened, hands uped in detail, slight tweak in the boots, added some hair and some small topology changed to the chest.
23 November 2010
21 November 2010
Robot Dog (WIP) #5
12 November 2010
Robot Dog (WIP) #4
More model tweaks! yaaaay!!....
And the spine!!!....... urgh....
This time it was more to bring it back towards the original sketch. namely around the shoulders and head.

For the shoulders I covered up the open shoulder joint exposing the ball with a panel and some grating. I then added some more detail to the top pipes. Making one an exhaust of sorts.
And the spine!!!....... urgh....
This time it was more to bring it back towards the original sketch. namely around the shoulders and head.

For the shoulders I covered up the open shoulder joint exposing the ball with a panel and some grating. I then added some more detail to the top pipes. Making one an exhaust of sorts.
4 November 2010
Give 'em the Finger
To start the tips'n'tricks section I figured id start with something simple.
A Finger!
This is a nice quick and easy way to rig a finger to make it quick and easy for an animator to use with just one bone.
A Finger!
This is a nice quick and easy way to rig a finger to make it quick and easy for an animator to use with just one bone.
2 November 2010
Robot Dog (WIP) #2
Attended the Blender Conference this weekend. Was fantastic to see and talk to so many other people who love the software. As well as catching up with some of the Durian team and giving a few talks with Beorn and Lee about the animation in Sintel.
So now that the conference over and the hangover is kicking. Ive got a day and a half to kick around the studio and make use of working on this dude on something other than my shitty little laptop. Some of you guys from the conference who dropped in through the day got to see this happen and meet me!
Lots more modeling, lots more rigging.
So now that the conference over and the hangover is kicking. Ive got a day and a half to kick around the studio and make use of working on this dude on something other than my shitty little laptop. Some of you guys from the conference who dropped in through the day got to see this happen and meet me!
Lots more modeling, lots more rigging.
22 October 2010
Robot Dog (WIP) #1
Sketched while riding a train for a short trip through the center of France with Miss Giggles.
Been one of my favorite sketches to date. So with a bit of free time on my hands i figured i'd get him into 3D.
Usual tools for this one.
Been one of my favorite sketches to date. So with a bit of free time on my hands i figured i'd get him into 3D.
Usual tools for this one.
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